![]() TOAW is a wargame engine on which players can design scenarios from just about any time-frame. Being based on “operational” level combat the player does not have to get involved with research, diplomacy, technological development, political personalities, etc that are a feature of many modern games. However, under the bonnet are sophisticated algorithms that calculate battle outcomes, supply, etc. ![]() TOAW is based on the classic board games of the past with its familiar unit icons, hex based map and turn based play. TOAW owners would have been happy to see a recent update to the game (13 Dec 19). ![]() So I decided to have a look at an older title, TOAW IV. This game is looking good and I believe it will mature into a fine game but is, arguably, going through a public beta phase. My original intention was to write a review on Warplan.
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